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![How How](/uploads/1/2/5/5/125517674/943152053.jpg)
Quick Links
Introduction
Cities: Skylines provides support for users who want to create additional content. There are two in-game editors, the Map Editor and Asset Editor. A programming API which allows you to override, add or modify features. It's such a challenge to try to recriate it on Cities: Skylines, a bigger challenge when it comes that I using a personal notebook to do this, but it's going very, very well! Today the city has more than 200k inhabitants, concentrated specially on downtown and in East Zone's districts.
CSM is an in-development multiplayer mod for Cities: Skylines. This mod aims to provide a simple client-server experience where users can play and build together in a single game.
Instructions to download and install the latest build of the mod can be seen below. Frequently asked questions, developer information and other information can be found on the GitHub wiki for this mod.
Feel free to join the development Discord server here.
This mod and its source code is licensed under the MIT license.
Download & Install
The easiest way to install this mod is from the Steam Workshop. You can also download the latest development builds by following the instructions below.
- Navigate to the latest build on Azure Devops here.
- Click on the
Artifacts
button (top right) and download the zip folder. - Extract the folder and either run the install script, or copy all the *.dll files to
%LOCALAPPDATA%Colossal OrderCities_SkylinesAddonsModsCSM
. - Open Cities: Skylines and enable the mod.
If you want to build the mod yourself, follow the developer instructions in the wiki located here.
Usage
- Create a new game / open an existing game. If you open an existing game, make sure both client and server load the exact same world.
- Click the
Show Multiplayer Menu
button in the top-left of your screen. - To host a game click on
Host Game
. - To join a game click on
Join Game
and enter the required information.
Patreons
We would like to give a special thanks to the people backing us financialy through Patreon
- Henrik Nielsen
- Daimyo
- Motey
- Ewan Colyer
- Kevin Prüßner
- C Zhang
Contributors
A full list of contributors can be found here.
Crossposted by3 hours ago
Futuristic & Multilanguage Stream Launch + 2 Intersection Assets
•Posted by4 hours ago
Futuristic & Multilanguage Stream Launch + 2 Intersection Assets
Hello everyone, Sp3ctre18 here to announce the official grand opening of my stream and the release of a few beautiful, amazing, and useless intersection / roundabout assets! Wait… did I say useless? That's not very positive promotion, is it? I'll have a talk with my PR manager. (I hope all this is ok under 'limited self-promotion.')
My stream focus is on practicing different languages, building futuristic ideas, and continuing my hand at detailing.
I thus hope to set myself apart as a multi-language streamer, with a stream for learning and practicing different languages with my viewers, and for seeing my personal futuristic ideas realized in this game using mods and all the DLCs.
Before speaking of my 'launch' in 4 hours, you need to know this mayor's 800 hour pedigree! Well, despite my city's broken save, you can take a look with our free travel brochure here (imgur post)! I had been quietly streaming this city, showing the growth of a civilization from rough and haphazard construction out of necessity to high-tech road and building stacks and other futuristic concepts.
Today, I'll be working on a new city that I've just started off with a huge train station atop a small mountain that needs hover bridges and a vehicle elevator or two to access it. We'll be working on finishing those elevators next stream, as well as an elevated plaza for the station. You can definitely expect me to attempt a '3D Campus' later on.
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